WHAT IS ULAMA: ARENA OF THE GODS
In a nutshell...
Inspiration & Influences
Who is it for?
Ancient civilizations played a brutal ball game representing their deities’ struggle for supremacy. Now you get to experience it in this 2D brawler and ball sport mix. Players pick their avatars from a roster of Aztec Gods and duke it out in the ball court to score the most goals on the opposing team’s portal, beating their rivals senseless in the process! Ulama combines the fast-paced action brawling of your favorite party games with the strategic competitiveness of your sport games of choice.
Our game is a mix between a 2D brawler like Smash Bros, Lethal League or Towerfall Ascension and a ball sport like Rocket League, IDARB or NBA Jam. In Ulama, though, you’ll have to balance combat and ball play strategy to come out victorious. This, combined with the stylized Mesoamerican aesthetics, gives the game a novel spin on the party games that have become the favorites of thousands.
You’ve gotten together with your friends for a night of gaming and can’t agree on whether to play FIFA or Smash Bros? How about a bit of both!? Ulama combines the fast-paced action brawling of your favorite party games with the strategic competitiveness of your sport games of choice. Hours of local multiplayer action that will always keep you coming back for “one more match”.
Which plaforms is it on?
When is it coming out?
Who made it?
Right now Ulama will be available for PC through Itch.io and Steam, and we hope to get it to Linux, Mac, and Xbox One very soon!
Ulama: Arena of The Gods is scheduled for release Q3 2016.
We are a handsome group of developers, Pedro Cori, the creative director, Alexander Formoso, our producer, and Cong Liu, the resident code ninja. We’ve been gathered by fate in the UCSC Games and Playable Media masters program when the team formed to bring the concept of Ulama: Arena of The Gods to life. The inspiration for the game came from the stories about the Aztec and Mayan mythology that Pedro’s father related to him when he was a child, and that he still keeps today in an old illustrated book of stories.
The talented artists from SJSU have worked with us to make the gorgeous graphics you see in the game, and sound designers from AAU and Chile to complete the theming in music and audio.